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Feelings barometer

2014-08-27T21:06:28

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Descriptors:
safety Internet
Keywords:
Cyberbullying, Feelings, Trust, Bullying
Age range:
6 - 14
Resource type:
demonstration drill and practice experiment exploration image open activity presentation project simulation text tool
License:
See License
Provider:
Insafe Network, Europe
Read about in:
de en fr
Authors:
Service National de la Jeunesse, Service National de la Jeunesse, Service National de la Jeunesse, Service National de la Jeunesse/BEE SECURE, SIC LU


Cyber bullying is a growing problem in the online world. But bullying is not a special phenomenon of the digital age. It already existed before internet and mobile networks became a channel for such kind of offending behaviour. Although the dimensions of cyber bullying have changed with the internet, the problem itself stays a social one. An effective way to fight against cyber bullying is to teach people on emotional level and make them understand what it means to become a victim and to foster empathy. This is the approach of the game. The result is always astonishing and leads to discussions about the different feelings different people have. It will make the participants understand that everyone is different and has other feelings and perceptions of situations. This understanding is the basis to act in a more empathic way and to think twice before publishing online.

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