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Pedagogical resources 2025 ex machina


Access resource
safety Internet
data, protection, data, security, digital, citizens, digital, footprints, file, sharing, mobile, phones, and, mobile, devices, online, addiction, online, chat, online, gaming, online, identity, online, reputation, peer, to, peer, privacy, and, personal, information, safe, searching, sexuality, and, sexualisation, social, media, and, networking, spam
Age range:
12 - 17
Resource type:
educational game
See License
Insafe Network, Europe
Read about in:
Tralalere (Internet Sans Crainte)

The serious game is designed for use by the general public as well as for educational purposes. With that it mind, it was designed in such a way that it can be carried out as independent sessions. The game aims to raise youth awareness of the following major issues: responsibility for and impact of one’s actions on the internet, the temporal quality of the web, the connection between private and public life, individual and collective responsibility.Teaching resources are provided for each one of the 4 episodes, only one is available in English.

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